Murder Hobos of the Apocalypse

RESCUING THE KNIGHTS OF SAMULAR
with...Galen? Devyn? I forget

TO SUMMIT HALL
- Connie transports us to Summit Hall. 
- Arrive just in time for battle to start. 
- Devastation Orb causes massive earthquake, which decimates Summit Hall
- Alvyn strikes final blow to Earth Mage wielding Devastation Orb; 
- Party stays the night (Knights of Samular are crippled, but alive; forever in party's debt). 
- Galen reaches PC status (level 6!)  
- Devyn un-petrified! 
- Party convinces Knights of Samular to move to Connie's mansion. 

THE BLIGHT
- A harsh cold winter seems to have fallen over the Dessarin Valley.
 

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A DIFFICULT CHOICE:
....at the Mansion

WE DISCOVER A FEW PRISONERS IN THE EARTH TEMPLE
- "Bruldenthar" (dwarf woman!) informs party of Caravan's mission and party: 
    - Desseyna (human) a HARSH 
    - Teresiel (Elf woman) 
    - Bruldenthar (dwarf)
    - Rhundorth (??) 
    – Caravan party formed when Salakk (aarkocra) emerged from hiding and asked for help at Waterdeep of all parties: Harpers, Lords' Alliance, Emerald Enclave. 
    – Caravan party discovered an excavation in the middle of the valley that led to Tyar-Besil (Lost City); party was captured. 
    – No idea why Samular's grave is at the Earth Monastery. 
- Suddenly – Connie, Kiana, and all magic users feel an unbalance in "the force" – we see two giant shining forces of light emerge from the Earth & Fire Temples. 

HERE IS THE DIFFICULT DECISION: Connie scrys & tells us earth monastery is going to destroy Summit Hall, Fire Temple is going to destroy the High Forest Druids. 
- We vote to go to Summit Hall.

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PLUNDERING THE ELEMENTAL TEMPLES!
Earth Temple first

- Spoke to Connie from HR. She gave us 8 silence scrolls to help us on our quest + teleportation scrolls + scroll of sending
- According to Connie, the elemental cults are taking up residents in the ancient, underground city of Tyar-Besil (sp?? [FTFY. —DM]), serving their respective elemental prince.
- Each Elemental prince requires a tether to the remain in this world. Destroy tether and eliminate their ability to remain in this world

 TO THE EARTH MONASTERY
- Quickly discovered by Earth Monks (Natural 1)
- Managed to sneak up through a garden balcony – defeated gargoyles and guards alike. 
- Fought & defeated blind Monk woman  

UNDERGROUND DISCOVERY
- Found casket that once held body of Samular (Tanner), now empty – fought Ghouls
   In life, Tanner was Samular Caradoon, brother of Renwick and founder of the knights of Samular
- Discovered dwarven delegate of Caravan + Galen 
- Devin's father (Anton – <s>half-elf</s> human Cleric) + Devin's half-brothers are in cahoots with Qarbo. 
    - Devin is petrified; party without a primary caster (Robbie standing in)
    - Galen joined party (5th level Fighter) 
- Fought Grylls [Grylls? -DM], Basilisks, Umberhulks (of the Underdark – why are they here?) 
- Rescued seventeen prisoners from Earth Monastery -
found a teleportation circle & transported everyone back to the Mansion. 

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TO THE FIRE TEMPLE! / BACK TO SUMMIT HILL
pretty sure this was more than one session, but whatevs

- BORT RETURNS – AS A DRAGON! (costs us $100,000 GP)

……..also Robbie becomes a Druid. 

- As payment for teaching Robbie to be a druid / saving Bort's life, party was asked to investigate "The Tower of the Scarlet Moon". Rumor has it there are druids there. 
- Lots of people are camped out at the base of the tower, heard great things about the Fire Druid (he can restore balance!) 
- Conjured Water Elemental ("Shelly from Benefits")
    - This enraged a lot of the guards at the Tower
    - shouted "Shatterkeel! 
- Rite of the Wiccar Giant: establish balance, bring back those who are lost
- Vision seen in fire with druids outside tower, “Broad shoulders, skin the color of a dying sun, hands holding back the door.”
- Stated at entrance to Fire Tower, “Water Elemental! Shatterkeel is done waiting! To arms!”
- Met Imex, senile / crazy Fire mage – who charmed Alvyn & made him descend into the tunnels below the tower (was this why so many ppl camped out there?) 

- After freeing Alvyn of Imex's charms, fire tower explodes. 

BACK TO SUMMIT HILL (Birthplace of Samular) 
- Party recuperates. 
- Bort becomes a Paladin! 
- Robbie's sword becomes uncursed!

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KRYPTGARDEN SUCKS DRAGON LEZBALLZ
Bort AND Tanner died....!

- We got lost in this forest for two weeks 
- Encountered human loggers 
- Tanner died saving us from a Regenerating Troll. :-(    :-(    :'-( 
- Enountered & rescued a Trent (captured by the human loggers we met earlier….who had turned mad!).  We named him "Trent". 
        In thanks, he gave us two mini-Trents. 
- Finally encountered Nuvreem (Dragon) & slayed her (with Connie from HR's help) 
    - Robbie got a cursed blade 
    - Bort died. :-( 
    - Connie from HR / mini-Trent directed us to the High Forest, where we begged the Druids to revive him.  Came back as a SILVER DRAGON

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"CONNIE'S MANSION" + ON THE WAY TO KRYPTGARDEN FORREST
Fighting a little Elf-girl and her Dragon Nanny

- Connie's Mansion was pretty deserted; we couldn't even find out way in until we solved the puzzle/riddle about the Ravens (anyone remember what it was?) to discover the hidden entrance. 
- We met & "fought" Kiana after uncovering another secret door (which Mollie managed to find before us!) 
- Pretty sure Kiana would've beat us if not for Umsharyyath (aka "Connie from HR") 

- We learned that Thurl & Kiana are brother / sister; descendants of the Avariel (winged Elves). 
    -"Connie" explained that Thurl turned to evil prince of Air to regain that power; said she could help us if we completed a task for her (destroy the dragon who rules Kryptgarden Forrest)

ON THE WAY TO THE FOREST
- Random Encounter! Tanner (magical suit of armor who could fight / talk)

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BACK TO RED LARCH / THE SPIRE!
Back...with a vengeance

BACK TO RED LARCH
- Recuperated. 
- Alvyn stored his Hippogryph egg for safekeeping with a nice old man…..and a giant Ogre. 
- For some reason (we were attacked?), Bort destroyed part of the gate protecting Red Larch; the citizens deemed us 'not safe' and banished us. #ThanksBort

BACK TO THE SPIRE
- The Spire was suspiciously empty by the time we got back to it - until we discovered that it was part of a trap that they set for us. 
- Thanks to Devyn, we TALKED our way out of being slaughtered by the Spire. Met Thurl & his general, Savra (human female) 
- One of Thurl's mages (& Robbie) cured Bort of Qarbo's tracking spell / curse…..by PUSHING HIM OFF THE LEDGE OF THE SPIRE TO FALL TO HIS DEATH. (I guess that's the only way to cure a tracking spell?) 
- Thurl's last "helpful" piece of advice was to tell our heroes to seek the aid of "someone who might be able to help" at a Mansion owned by his family. #ConniefromHR!

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TO THE SPIRE!
Thurl's Tower (although we don't know that yet)

- Snuck up to the Spire and encountered 2-3 Sentries (whom we defeated/killed)
- Snuck into the Stables of Hippogryphs;
   - Started a fire;
    killed 2 hippogryphs;
   – Alvyn "stole" a hippogryph egg (Really, I just punched that Hippogryph and s/he GAVE me that egg; I just graciously accepted the gift I was given!);
    
Fled for our lives. 

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NEXT STOP: BACK TO BELIARD (?)

- I forget how we came about this clue, but we decided to find the Wingwear knights (determined they are the 'flyboys') and scouted for a place called "The Spire"

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THROUGH THE MOUNTAINS

- First encounter with "The Knights of Samular"
- Also encountered knights of "the Spire" who could fly (via "Wingwear"). 
- Defeated and stole their suits ~ fed one knight to Mollie
  – Robbie's alignment 'lowered' to "Chaotic neutral" 

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